Free Video to MP3 Converter. Free Video to MP3 Converter is a no-cost tool from the developer DVDVideoSoft that’s designed especially for Windows. This program allows users to extract audio from videos. With this software, you’re. The unpacker can be used for any game that uses Wwise audio, not only Life is Strange. I unpacked to.OGG for the best quality, how do I even open these files? You'll need a player that supports the format! Personally I use 'foobar2000' but feel free to search around and find what's best for you.
Is there any complementarity? Please reply me! Unfortunately, I'm not going to add any to your list (although there are more), just some quick comments: MSI files are actually pretty easy to manipulate. It's some kind of custom database (yes, you can run SQL queries against it and all), but there's a standard for it (pretty straightforward e.g. MsiOpenDatabase to open a msi file - and there's a C# wrapper out there), full docs on MSDN, there's a MSI SDK, etc. And there's a fair amount of tools for it (even some stuff on sourceforge).
I think it's one of the best formats out there (easier to manipulate than the others at least). InstallShield wise, most of the tools out there are for very old versions like 6, when v11 is out. (that's one reason why I like msi - no need for extensive reverse engineering to peek inside like that) Also, there are some NSIS unpackers.
Windows registry, tweaking, utilities Windows Annoyances A site by the author of Windows 95 Annoyances and Windows 98 Annoyances, remarkable books that are full of useful information; clear and concise. This site has bug reports, Windows tips, downloadable patches and small Windows programs. Windows Guide Network (formerly regedit.com) 'Technical resources and support for tweaking, managing and securing the Windows operating system using the registry, scripting and security.' Windows Guide Network is a very helpful site. Among other things, they produce a downloadable, compiled help file of registry tweaks and tips. Sysinternals The makers of several one-of-a-kind utilities that can be very useful.
I think it's one of the best formats out there (easier to manipulate than the others at least). InstallShield wise, most of the tools out there are for very old versions like 6, when v11 is out. (that's one reason why I like msi - no need for extensive reverse engineering to peek inside like that). Also, there are some.
Examples: Regmon monitors the registry and displays everything that happens in real time. Filemon monitors all file activity. TDIMon monitors TCO traffic. Shell Extension City Shell Extension City - a vast links site for things like registry utilities, general utilities and some rather exotic things like whole new interfaces for Windows. Software Installer Unpackers The information and links in this section are for people who want to be able to unpack a software installer and look inside before they run it. Many people like to know what is going to be installed when they install new software. At one time most software came with a 'readme' file that explained the various files in a software installation, but 'readme' files have become rare and many companies are surprisingly mysterious about what is inside their software installer.
Some may be hiding spyware. Some may not want you to know that their program is actually no more than a compilation of other companies' components. Many may just assume that no one is interested in the details just so long as the software works. In order to unpack an installer you have to know what kind of installer it is.
In some cases one type of installer will be packaged inside another. For example, an MSI file is sometimes packaged inside an EXE file. In that case the secondary installer file, the real installer, is typically unpacked to the Windows TEMP folder and must be fished out from there.
If the installer type is not known, try checking the file properties or opening the file in a hex editor. In the case of commercial installers, such as InstallShield, Wise, or Inno Setup, the name of the company can usually be found somewhere in the file. Self-executing ZIP or CAB files Some software is packaged as a simple SFX, a self-executing compressed file with an EXE file extension.
All JSWare software is packaged that way. If you just rename the EXE installer to make it a ZIP file you can open the ZIP.
Some software is also packaged as a self-executing CAB file. Microsoft updates often come that way. In fact, Microsoft updates are often packaged as 2 or more SFX files inside of each other. A self-executing CAB file cannot just be renamed in order to open it. See the exe2cab note on the for information about that. MSI Installers - unpacking MSI installers come either as an MSI file or as an EXE that contains an MSI file. In the latter case it can be identified by opening the Windows TEMP folder while running the installer, to see what shows up.
If an MSI file appears in the TEMP folder then that's probably the real installer. For MSI files see the on the MSI Utilities page. That can fully unpack and document MSI installers, even telling you what the installer will add to the Registry.
Inno Setup - unpacking Inno Setup is a popular installer with small software companies. The word 'Inno' will usually be found somewhere near the beginning of the file and a plain, generic image of a computer, like the one shown here, shows in the opening window. Inno Setup installers can be unpacked with Inno Unpacker, found here:.
Inno Unpacker is a very simple command-line executable that will extract all files to the folder where the installer is. There are directions that come with the download.
In addition to the basic unpacker, there is also now Inno Setup Unpacker Explorer which provides a GUI window to make things easier. InstallShield - unpacking An InstallShield installer will generally say so in the file properties when the file is right clicked. For InstallShield installers use WinPack for InstallShield, available here:.
WinPack is a small GUI program. InstallShield is updated often. You may need the very latest version of WinPack to unpack recently downloaded installer files. Wise - unpacking A Wise installer may have 'WISE' appearing in the first section of the file when viewed in a hex editor.
(Look in the PE Section Table.) There are a number of programs available for unpacking Wise installers. One possibility is here:. As with the InstallShield unpacker, Wise unpackers may go out of date quickly as new Wise installer versions are used. Universal Extractor is an open source project based on a very sensible idea: It pulls together all the tedious, command-line extraction utilities for various installers into one package and provides an easy interface for them. You just point it to an installer file and it will attempt to identify and unpack that file. It will also write a log that can be useful if the unpacking fails. Two notes to be aware of: 1) Universal Extractor is described as a 'work in progress'.
The MSI unpacking doesn't seem to work at all. Some other options may also not work. This program is really just an interface for a group of other utilities. 2) A program like this will need to be updated regularly. Companies that make installer software often break compatibility, so utilities that unpack their install files often have to be updated when a new installer version is released. Nevertheless, it is much easier to check for new versions of Universal Extractor than it is to go around tracking down new versions of all the utilities that it contains. Software Installers - Problems This section has been added to help with what seems to be an increasing problem: Half-baked software installers with nonsensical limitations.
A surprising number of software installers, even some from large, well known companies, can create problems. That's especially true for people using older versions of Windows that some companies are no longer supporting. Many software installers have minor problems. There's the Firefox installer that won't let you do without 3 shortcuts, regardless of which checkboxes you uncheck. There's the Hewlett Packard printer drivers package that won't let you choose not to install a large pile of questionable graphics software that you probably don't need.
(In fact, many installers for large software packages neglect to provide partial install options at all, or ignore the options that you select.) And there is the increasingly common problem of software installers that want to install 'registration' and 'live update' software, which is usually just euphemisms for corporate spyware. A list of specific solutions is being started here, in hopes that it may be of help to some people. Internet Explorer - Frivolous Version Requirements An increasing number of software installers have minimum requirements for the installed version of Internet Explorer.
In most cases these programs don't even directly use Internet Explorer. And most people would not want to run the risk of destabilizing their system with an Internet Explorer update just to satisfy a badly-designed software installer. Perhaps Microsoft is behind this problem. Microsoft has, after all, been increasingly aggressive about trying to push people into buying newer versions of their software. And cooking up compatibility problems is a good way to make people think their software is out of date. Or the problem may simply be a case of incompetence on the part of software companies.
Whatever the case, the following information may be helpful if you are trying to install software that complains about your version of IE. When an installer checks for existing versions of Internet Explorer there are at least two ways it can do that, which are explained here. 1) Registry settings: Hewlett Packard printer software presents a case of a badly designed installer that requires specific Internet Explorer versions for no reason and refuses to install drivers if the 'wrong' IE version is listed in the Registry! If you have this problem open Regedit to: HKEY_LOCAL_MACHINE Software Microsoft Internet Explorer Check the Version value listed there. If you are dealing with a problem software installer this might be the easiest thing to try first.
Just change the Version value to something your installer finds more palatable: 5.5, 6, 7.18.whatever. 2) File checks: The Adobe Acrobat Reader 7 installer, a notably faulty piece of work, provides a good example of installation file checks. Despite the fact that Acrobat Reader 7 only runs on Windows XP (which has Internet Explorer 6), the installer requires at least v. 5.01 of Internet Explorer. (If you don't know about the v. 7 limitations and try to install Acrobat Reader 7 on Windows 98, you'll first be told to update Internet Explorer.
Then once you've done that you'll be informed that.woops.this version of Acrobat Reader doesn't work on your system anyway.) Acrobat Reader 7 is one of an increasing number of programs that installs via an MSI database file. The installer MSI file can be opened in an MSI editor. () Doing so reveals that the Acrobat Reader installer is checking the version of SHDOCVW.DLL (Internet Explorer). SHDOCVW.DLL is a system file that is best not to fiddle with because it's only one of several files that are updated together when IE is updated. However, it may be possible to alter the 'required' version of IE - or other programs - in an MSI installer database, rather than changing the file itself. In the case of Acrobat Reader 7, the IE version requirement can be changed by changing the SHDOCVW.DLL value in the MSI file's Signature table, which stores specific information about file versions involved with an installation.
If you have an MSI installer file causing problems, and the solution is not found in the Signature table, check the AppSearch, LaunchCondition and Condition tables for signs of unnecessary limitations that may have been built into the install. Drivers, Patches, Utilities, Info. Axcel216's Max Speeed Windows A VERY extensive listing of Windows information - tweaks, tips, links to the latest updates, patches and drivers, links to all sorts of utilities for Windows. Drivers: There used to be a number of websites that listed numerous hardware drivers for all Windows versions. Now, most of those sites have closed. To confuse matters, Microsoft has instituted their 'End of Life' schedule - a strategy to disable older versions of Windows by refusing to support them. Many hardware and software companies are cooperating with Microsoft's deplorable version of customer service.
As a result, it may be difficult to find drivers for some hardware if you are using Win95, Win98 or NT4. If you have drivers for your hardware it is a good idea to make backup copies for future use. If you need drivers, the first thing to try is a search for the exact model name of your hardware. Aac2010_Keygen-64Bits.Exe Download.
You can also go to the manufacturer's website and look for the support or downloads link. If you don't know how to find the company website for your hardware, these two sites provide links: If the manufacturer's website does not have the drivers you need, you may still be able to get them from a driver listing site. The following two sites are free but require that you sign up as a member before you can download drivers: Hardware, tech., etc.
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | @Firecube: It's not an easy task either and involving debugging mobile app with graphics debuggers (also, maybe there is simpler method to do so engine-wise). Still, it's easier than reverse-engineering paks format, especially with encrypted index. Also, since only index is obfuscated or encrypted in those paks, but not files themselves, you can extract raw chunks from any pak with offzip ('offzip -a your.pak output_folder') and then merge them, following known UE4 assets patterns. For example, there will be 01.uasset, 02.dat, 03.dat, 04.uasset, 05.dat and so on. Here 01.uasset is a header and 02.dat/03.dat are parts of that uasset or ubulk. So, merging 01+02+03 into one uasset will get you one working asset (probably, because there are also headerless ubulk files). But this approach is not effective at all, because there are many assets types out there and total amount of assets can be 10k+ easily. In any case, you can't get anything from those paks, since devs not only xor'ed index, but also obfuscated its offset and size - that means you must r-e libUE4.so library to find out what they did there. Alternatively, I think it's possible to find out index's offset and size for every pak manually and extract them with modified bms script. _________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
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Post subject:Dead By Daylight Mobile AES Encryption |
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Joined: Tue Oct 08, 2019 4:40 pm Posts: 4 | • Engine: UE 4.22 (Should be) • Available on iOS and Android. • No shipping.exe (Might be a problem for encryption grabbing dont know). • I do have the paks from iOS as I'm jailbroken and can file tamper. Just let me know if you need them. If anyone has the time to crack it, would be appreciated cheers!
Attachments: | Capture.PNG [72.08 KiB] Not downloaded yet
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | I've noticed that PUBG Lite still have the same format as mobile version before (not encrypted, but with xor'ed index). For some reason pubg_mobile-extract script doesn't work with it, so here is working script for quickbms. Tested on latest version at the moment. You can find the script in this post. _________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
Last edited by spiritovod on Wed May 06, 2020 2:33 pm, edited 1 time in total.
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Tue Apr 07, 2020 10:34 am Posts: 24 | Hi spirtovod please my names is sarah Aes key .
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Apr 24, 2019 9:33 am Posts: 4 | Key:0x42163963B2E095A8D673B48B703B6DE016FE4DC36E0796CC14531C8DAE87E4BC Download link:https://object.blue-protocol.com/setup/qe1MU2mMQlsRLDnpwby33hXq/BLUEPROTOCOL_Setup.exe
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Wise Unpacker Download
Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Mar 30, 2018 2:48 am Posts: 278 | AES Keys? If anyone needs to get keys on newer games (UE4 versions 4.19 and above), try the tool in my signature. Hope it can be of help to people looking for keys. Good luck! _________________ If you appreciate my work and want to donate: Paypal:ghfear@hotmail.com AES Key Finder 1.8:https://zenhax.com/viewtopic.php?f=17&t=9407&start=20
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Tue Apr 07, 2020 10:34 am Posts: 24 | AES Keys? If anyone needs to get keys on newer games (UE4 versions 4.19 and above), try the tool in my signature. Hope it can be of help to people looking for keys. Good luck! . Thanks bro good work.
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Jun 05, 2019 7:30 am Posts: 4 | AES Keys? If anyone needs to get keys on newer games (UE4 versions 4.19 and above), try the tool in my signature. Hope it can be of help to people looking for keys. Good luck! Can this work for UE4 android game?
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Mar 30, 2018 2:48 am Posts: 278 | AES Keys? If anyone needs to get keys on newer games (UE4 versions 4.19 and above), try the tool in my signature. Hope it can be of help to people looking for keys. Good luck! Can this work for UE4 android game? Not yet. Perhaps in the future. _________________ If you appreciate my work and want to donate: Paypal:ghfear@hotmail.com AES Key Finder 1.8:https://zenhax.com/viewtopic.php?f=17&t=9407&start=20
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Apr 22, 2020 5:10 pm Posts: 6 | @Firecube: It's not an easy task either and involving debugging mobile app with graphics debuggers (also, maybe there is simpler method to do so engine-wise). Still, it's easier than reverse-engineering paks format, especially with encrypted index. Also, since only index is obfuscated or encrypted in those paks, but not files themselves, you can extract raw chunks from any pak with offzip ('offzip -a your.pak output_folder') and then merge them, following known UE4 assets patterns. For example, there will be 01.uasset, 02.dat, 03.dat, 04.uasset, 05.dat and so on. Here 01.uasset is a header and 02.dat/03.dat are parts of that uasset or ubulk. So, merging 01+02+03 into one uasset will get you one working asset (probably, because there are also headerless ubulk files). But this approach is not effective at all, because there are many assets types out there and total amount of assets can be 10k+ easily. In any case, you can't get anything from those paks, since devs not only xor'ed index, but also obfuscated its offset and size - that means you must r-e libUE4.so library to find out what they did there. Alternatively, I think it's possible to find out index's offset and size for every pak manually and extract them with modified bms script. HOW CAN I MARGE EXTRACTED FILES ?
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Apr 22, 2020 5:10 pm Posts: 6 | Can anyone help me with this ?
Attachments: | Screenshot (4).png [105.16 KiB] Not downloaded yet
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | @TGGAMING: You're trying to extract mobile version with lite script, but they are not compatible. And if you don't know how to merge files, google will help you (any hex editor will do). Anyway, if you don't know about internal structure of different UE4 assets, that method is of no use to your. It was just observation and it's not really useful way to explore pak contents. _________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | Wrote some POC for aes keys finder (one exe -> one key or not found). JRE 8 or above is required to run it. Readme is included in the archive (please read it carefully to avoid issues). Virustotal report for those who care: link. Bleeding Edge is supported, unless they'll change something related in the code. Last Oasis is also supported in version 0.9c. Finder can detect protected games starting from version 0.9d. Small fixes in version 0.9e. Additional message in case if a key is not found in version 0.9f. Update 14.07.2020: POC for aes keys finder in mobile games added (one game -> one key or not found). JRE 8 or above is required to run it. Readme is included in the archive (please read it carefully to avoid issues). Virustotal report for those who care: link. Fixed premature appearance of key.txt, fixed issue when finder could work more than expected, added total execution time to output message in version 0.9c. Some optimizations were removed to improve compatibility with newest games in version 0.9d. More optimizations were removed to improve compatibility with some old games in version 0.9e (previous version is recommended though). Known unsupported games: PUBG (all versions), Sea of Thieves. ----------------------------------------------------------------------- I've desided to move all modified scripts to one post (this one). The reason why they can't be merged is because currently there is no way to distinguish them by archives names. Current method with scanning folder name for a pattern is not very effective, since pak archives can be moved anywhere. Original post with modified script by ssh: viewtopic.php?t=1005&start=1200#p51805 (0.4.23.1a). Latest official version of the script by aluigi: http://aluigi.org/bms/unreal_tournament_4.bms (0.4.24b at the moment). Script with initial v9 paks support (for 4.25 games) - 'latest_UE4_bms-script' in the attachment. Supported games (with specific scripts): Sea of Thieves (SOT), State of Decay 2 (SOD2, latest versions), PUBG Lite, PUBG Mobile/Mobile Lite, PUBG Mobile (chinese ver.), Friday 13th Game (F13G), Bless Mobile, Dragon Quest XI (DQ11) - also works with S edition, Days Gone, Tony Hawk's Pro Skater 1+2 (demo only), Pinball Wicked (thanks to pipopipo/pipoman), Conan Exiles, Tekken 7, Fable Legends, Pathless. Some unrelated scripts for UE4 games: for save files from Life is Strange 2 (link), for 'paka' from Kingdoms Reborn (link), modified u4pak for creating DQXI compatible packages (link). ----------------------------------------------------------------------- Some experimental scripts are now available in custom_UE4_scripts bundle. For more info please read included readme. 1) custom_extract: Provides the same functionality as native filter of quickbms, but on the script level. Created more for research purposes, but may be helpful in some cases. 2) get_hashes: Allow you to extract hashes (actually guids) and filenames of all assets from a pak. Resulted file can be used with extract_diff script. 3) extract_diff: Allow you to compare paks from different game versions and extract or list only new/updated files. 4) raw_extract: Allow you to extract raw assets from paks, if index is not available or obfuscated. That means you can extract all files, but without proper filenames. Basically, get hashes from pak of the old game version, put them near pak of updated game version and extract or list new/updated files. There are additional options in the extract_diff script, but no backward compatibility yet (for example, you can't guess, which files were completely removed in the updated game version). Please note that those scripts are very experimental and may have some bugs/limitations. ----------------------------------------------------------------------- How to repack assets back in form of mods: It was already explained multiple times here and there. Please read some related posts before asking about it: first post, second post (and base instruction, part 3.10.1). Alternatively, you can use instruction by masagrator (it works for PC games as well), which is mentioned in the posts above.
Attachments: | custom_UE4_scripts.zip [29.48 KiB] Downloaded 4 times
| UE4_bms_specific_scripts.zip [68.97 KiB] Downloaded 30 times
| AES_finder_mobile_0.9e.zip [43.49 KiB] Downloaded 252 times
| AES_finder_0.9f.zip [41.4 KiB] Downloaded 564 times
| latest_UE4_bms-script.zip [3.21 KiB] Downloaded 771 times
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_________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
Last edited by spiritovod on Sun Dec 13, 2020 1:40 am, edited 65 times in total. |
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Nov 15, 2017 1:30 am Posts: 66 | Awesome stuff spiritovod!
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Mar 30, 2018 2:48 am Posts: 278 | Wrote some POC for aes keys finder (one exe -> one key or not found). JRE 8 or above is required to run it. Readme is included in the archive (please read it carefully to avoid issues). Virustotal report for those who care: link. Bleeding Edge is supported, unless they'll change something related in the code. Last Oasis is also supported in version 0.9c. Known unsupported games: PUBG, Sea of Thieves, all mobile games (because optimized dalvik code doesn't have any recognizable patterns). ----------------------------------------------------------------------- I've desided to move all modified scripts to one post (this one). The reason why they can't be merged is because currently there is no way to distinguish them by archives names. Current method with scanning folder name for a pattern is not very effective, since pak archives can be moved anywhere. Original post with modified script by ssh: viewtopic.php?t=1005&start=1200#p51805 (0.4.23.1a). Latest official version of the script by aluigi: http://aluigi.org/bms/unreal_tournament_4.bms (0.4.24b at the moment). Supported games (with specific scripts): Sea of Thieves (SOT), State of Decay 2 (SOD2, latest versions), PUBG Lite. Really nice :] This will help a lot of people. _________________ If you appreciate my work and want to donate: Paypal:ghfear@hotmail.com AES Key Finder 1.8:https://zenhax.com/viewtopic.php?f=17&t=9407&start=20
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | ^ Thanks. The only downside is that the list with keys will not be updated frequently like before. I encourage all people using GHFear's or my key finders to post their results if that key is not present in the list or outdated there. It will be especially helpful in case of protected games (like UWP games). Anyway, now I'm looking into aes keys in mobile games built with UE4. If you know any such game with known or unknown keys, let me know. The games I'm already aware of: M.A.D. 8 (key known), Injustice 2 Mobile (key known), Dead by Daylight (key unknown), Traha (key unknown), Bless Mobile (key unknown), Blade And Soul Revolution (key known) and Blade II (key known). If you'll mention some asian games which are hard to get, you can also PM me libarm64-xxxlibUE4.so from extracted apk, and a sample pak. Can't promise anything though, because it's more for research purposes at the moment, but it will be appreciated. I know a little about that stuff, but it's probably good exercise for neural networks / deep learning devs, considering specifics of that 'brute-force' approach to keys. _________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
Last edited by spiritovod on Fri May 01, 2020 2:03 am, edited 2 times in total.
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Apr 22, 2020 5:10 pm Posts: 6 | @spiritovod I would like to try a method that allows things to be shown in runtime, and I think it requires some values. What is the way to do this?
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Feb 28, 2020 11:38 pm Posts: 3 | Hi, for Dungeon Defenders Awakened, they have recently updated the game, but the current key (0x4FFEC9593990380FF7987674CD6CCC408EC4EEFFB79920C6137919C4F268A09F) doesn't work with unreal_tournament_4_0.4.23.1a.bms anymore as it gives the following: I have also tried using the AES key finders but they do not find a match. Here is the latest shipping exe https://mega.nz/file/5MMXhSTK#mQO6Tcgpk ... OJu0NooR4g I would appreciate if anyone could help.
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Wise Unpacker Free Download
Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 28, 2019 7:00 pm Posts: 267 | @Vaziayu: You either have more than one exe besides AES_finder in the same folder (it can't handle more than one game exe at a time) or you forgot to remove steam protection from the exe. Just tested my finder and it works just fine. Next time please read included readme carefully. @TGGAMING: It has been already explained before that it's not an easy task, and there is no complete guide about how to it as well. And I'm not going to write such guide too. _________________ You can request AES keys on rin forums (the list with keys is also there) AES keys finder and latest UE4 bms scripts: in this post
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Feb 28, 2020 11:38 pm Posts: 3 | @Vaziayu: You either have more than one exe besides AES_finder in the same folder (it can't handle more than one game exe at a time) or you forgot to remove steam protection from the exe. Just tested my finder and it works just fine. Next time please read included readme carefully. @TGGAMING: It has been already explained before that it's not an easy task, and there is no complete guide about how to it as well. And I'm not going to write such guide too. I see the part saying about Steamless now, I seemed to have skimmed past it interpreting it as part of the Java runtime requirement, my apologies and thanks for your help.
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Wise Unpacker Free Download
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